Currently we are making a big push to get the new renderer integrated into the editor application and remove the current temporary renderer. Naturally this is requiring some rework of the internals of the editor, as well as some new debug draw features in the renderer side, all of which is in progress now. Additionally, more work is going in to the drawer UI, and related tasks so that it actually becomes viable for use in the editor. We’ve also made some strides in reducing the complexity of our source control setup (no more git submodules, yay!), and made our premake scripts a little smarter. The end result is that it’s a bit easier to get started with Helium, so what are you waiting for? Give it a try.
Cycle 17
Further reading
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